Ditto the Monster looks at the world of family friendly online games from a Fabricated American perspective

Destiny

The Return of Destiny Hexcrafter

At long last, now that I have successfully vanquished Malistaire and am busy exploring the mysteries of Celestia, I have decided to start playing my special project, Destiny Hexcrafter, again.  For anyone who doesn’t know, Destiny is a Necromancer I’m playing who has no gear and no special robes – basically I’m playing her with the robes, wand, and spell deck she got from Headmaster Ambrose.  After playing Digby  for so long, going back to Destiny is very challenging, especially since between the gear and spells I have with Digby he’s practically a super hero.  (more…)


The Destiny Project: Level 20

As a quick recap; a while ago I was inspired by The Friendly Necromancer and others to start a Necromancer named Destiny Hexcrafter, sister to my Pyromancer Digby Hexcrafter, who I am playing with only starter equipment. This means only starter robes, starter wand, starter deck, and no additional equipment or mount. It’s a fun and exciting challenge, and I’ve really been having fun!

This week I made level 20 with Destiny – I felt this was a pretty significant milestone, and worth a good article about my progress and the tings I’ve learned along the way.

Destint in Krokotopia

Destiny under the Krokosphinx

First – the numbers. At level 20, Destiny has 915 health, 56 mana, 7 Training points, and just over 30,000 gold after my bazaar trip (not having anything to spend money on is nice – just wish I could transfer it to Digby 🙂 )

While in earlier levels it was my mana that seemed really low and troublesome, at level 20 my mana isn’t as bad as my heatlh. With some of the duels I’m in, 900 health is gone in two or three good rank 4 hits. Storm bosses are exceedingly problematic now – I cringe with every storm shark that comes after me!

One interesting thing that’s both a blessing and a curse is deck size. With the starter deck I almost always have the cards I need for my chosen strategy, which is great. On the downside, my cards go FAST in a boss fight. I’ve won more than one duel with only one or two cards left, not counting treasure cards. I’m thinking that I should keep one or two reshuffles in my treasure cards, just in case.

My current strategy is standard necromancer tactics – death trap, curse, death blade, and vampire. That’s a good amount of damage with half returned as health, and often comes close to topping off my health in standard trash mob fights. Boss fights are another matter altogether, of course – boss damage is often a bit overwhelming for my mere 900 health, as you can imagine.

I’ve gotten used to slower, non-mounted travel, that’s not much of a concern now, but I’m still trying to decide a secondary school. As my chosen strategy is working really well right now, I’m not too worried about a secondary yet, but I have a feeling I’ll be changing my mind about that before I leave Krokotopia – we’ll see.

That’s it for now, I’ll have another update at my next big milestone, maybe when I get my level 22 spell.


The Destiny Project, Week 8

Here we are at Week 8.  Destiny made level 16 this week, and than means VAMPIRE!  That was a welcome addition to my spellbook, especially in Krokotopia.  I needed to use Banshee to defeat a lot of the higher ranked enemies, and Banshee doesn’t give me any health back.  With Vampire, I can take out Nirini bosses and get most of my health back at the same time.

Destiny Gets Vampire

Destiny get Vampire!

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The Destiny Project, Week 7

I’m still in Krokotopia and doing well.  This week I wanted to talk about something new that’s happened a couple times now, something I wasn’t quite expecting.  You see, someone running around in all starter clothes in Wizard City is pretty normal, not out of place at all.  Krokotopia, however – that’s obviously a different story.  (more…)


The Destiny Project – Week 6 – Krokotopia!!

So this week I finally finished up Wizard City and made it to Krokotopia!  The Gobblers were definitely troublesome, I was defeated a number of times , but I finally got into a good rhythm with my traps and blades, using a combination of ghoul and banshee.

I’m currently at level 14 – I’m only a hair over below level 15.  I would have kept going for 15, but wanted to get the article done for the week and ran out of time.  I’ve got 768 health and 43 mana now – health isn’t bad, I can hold my own, but at 3 mana points per banshee and 2 per pixie or ghoul, my mana pool goes fast, especially in a boss fight. (more…)


The Destiny Project – Week 5

Destiny versus Gobblers

Destiny faces off against some gobblers

It’s starting to get interesting.  I made level 13 this week, almost to level 14, and I’ve completed everything in wizard city except Colossus Blvd. – I’m about halfway through Gobbler-Town now.  Taking on multiple opponents isn’t as tricky as I expected, but I DO need to take a secondary school, so I’m going to ask for some suggestions.  Currently I’m thinking either life, to help with more healing options, or ice, to get that tower shield.  Is there another option?  What does everyone else think? (more…)


The Destiny Project – Week 4

With all the excitement around the Mega Sultan’s Palace, I honestly haven’t been playing Destiny as much as I’d like, but I did make it to level 12!

Destiny getting a quest from Malorn Ashthorn

Destiny getting a quest from Malorn Ashthorn

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