It’s been a busy week for me, not much posting, but Carl is here and he got a special request from a friend to tell some jokes about Cinderella – so here they are! Enjoy, and Happy Friday!
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The Return to Crab Alley – The Big Finish!
So here it is, the big finale for ‘Return to Crab Alley’! I didn’t get the final fight with Amadeo, we had technical issues (Carl!) and honestly, that fight only lasted two turns. Amadeo was big, but he wasn’t all that tough… Read the rest of this page »
Ditto’s Adventures Continue in Crab Alley…
So Ditto has found King Thermidor and unlocked to Storm Chamber! He is finally getting to the bottom of the whole mystery… Whatever shall he find deep in the depths of the, uh… deepness…
Ditto defeats Doctor Zigmund – Meteor Strike!
Ditto finds the Storm Batteries.
Ditto fixes the storm batteries!
The Destiny Project: Level 20
As a quick recap; a while ago I was inspired by The Friendly Necromancer and others to start a Necromancer named Destiny Hexcrafter, sister to my Pyromancer Digby Hexcrafter, who I am playing with only starter equipment. This means only starter robes, starter wand, starter deck, and no additional equipment or mount. It’s a fun and exciting challenge, and I’ve really been having fun!
This week I made level 20 with Destiny – I felt this was a pretty significant milestone, and worth a good article about my progress and the tings I’ve learned along the way.
First – the numbers. At level 20, Destiny has 915 health, 56 mana, 7 Training points, and just over 30,000 gold after my bazaar trip (not having anything to spend money on is nice – just wish I could transfer it to Digby 🙂 )
While in earlier levels it was my mana that seemed really low and troublesome, at level 20 my mana isn’t as bad as my heatlh. With some of the duels I’m in, 900 health is gone in two or three good rank 4 hits. Storm bosses are exceedingly problematic now – I cringe with every storm shark that comes after me!
One interesting thing that’s both a blessing and a curse is deck size. With the starter deck I almost always have the cards I need for my chosen strategy, which is great. On the downside, my cards go FAST in a boss fight. I’ve won more than one duel with only one or two cards left, not counting treasure cards. I’m thinking that I should keep one or two reshuffles in my treasure cards, just in case.
My current strategy is standard necromancer tactics – death trap, curse, death blade, and vampire. That’s a good amount of damage with half returned as health, and often comes close to topping off my health in standard trash mob fights. Boss fights are another matter altogether, of course – boss damage is often a bit overwhelming for my mere 900 health, as you can imagine.
I’ve gotten used to slower, non-mounted travel, that’s not much of a concern now, but I’m still trying to decide a secondary school. As my chosen strategy is working really well right now, I’m not too worried about a secondary yet, but I have a feeling I’ll be changing my mind about that before I leave Krokotopia – we’ll see.
That’s it for now, I’ll have another update at my next big milestone, maybe when I get my level 22 spell.
It’s Friday – Carl tells jokes about the heat…
So to be more topical – or ‘tropical’ as Carl says it – I had Carl come up with some jokes about the current heat wave that’s covering much of the nation. As usual – the results were mixed at best…
