Ditto is back and adventuring in the heart of Zafaria – well, more like the outskirts of Zafaria, in Baobab crossroads. I speak to some zebras, like you do…, learned about Zafarian politics, and then found a terrifying surprise in the heart of the Baobab! Plus, Ditto sings like an Ewok.
I do love the fact that the design of Zafaria is so different from Celestia (the last world, obviously) and has a life and depth all its own. I loved the design and story of Celestia, with the ancient ruins and gears and magical glowy stuff, but Zafaria is a wonderful new style and experience totally unique. I do think KingsIsle has really improved on their environment design, the visuals and the flow here are just beautiful!
Ditto is finally back online! Yes, Ditto had some internet gremlins this week that kept me off the internet and, sadly, off Wizard101 and Pirate 101. I also missed Ravenwood Radio and getting my Daring Adventures of Ditto out, which was sad 😦
One positive thing did come out of this – while my laptop was not working, I got to try a new game (well, new to me) called Skylanders, which is a lot of fun! I might have to try to get a video of me playing that one…
Here is the completion of Ditto’s ‘ Temple of Gloom’ quest – in this video Ditto and his crew get into a battle where the goal isn’t to fight, but to unlock statues to drain the temple and complete the quest. Ditto also faces the final shark boss (and best pop culture reference yet) , Fin Dorsal, and heads back to Captain Avery to complete his quest and get his first ship… or does he?
For this week’s Pirate101 Beta videos, Ditto will be exploring the extended quest and dungeon mechanics of Pirate101. I have two videos covering ‘The Temple of Gloom’ quest from start to finish, which shows off a lot of the great mechanics in Pirate101, from boss fights to fabulous pop culture references to one of my favorite new mechanics, the ‘puzzle room’, where instead of defeating a bunch of opponents you have to meet a series of requirements or solve a puzzle or something – usually while dodging attacks from enemies.