Ditto the Monster looks at the world of family friendly online games from a Fabricated American perspective

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Grizzleheim – Wizard 101’s version of Australia?

OK, I have been exploring Grizzleheim for a little while now and I think I have it figured out. Sure it’s supposed to represent the proud and fierce viking warriors of the North, but in reality, they have modeled it more after Australia.

Why Australia, you ask? Surely the lush forests and streams don’t remind me of the great Australian outback or the limitless pristine shorelines around the Great Barrier Reef, do they? No, not at all. The topography and landscape of Grizzleheim looks nothing like Australia, and those noble bears inhabiting the deep green forests are pure Viking – or at least the furry cartoon bear version of the vikings…

So why Australia then? Because apparently in Grizzleheim, much like Australia, EVERYTHING WANTS TO KILL ME!!!!

I have never been so terrified just to walk out of the main inhabited area. I fully understand why they invented these nifty teleporters, because walking more than seven feet from the village will get you attacked, cooked, eaten, and digested by something out these in the woods before you can say ‘Sunbird’. It comes out more like ‘Sunbi—-argh!!!’

Even cute little flitting fairies just come right over and thump me across my furry orange head. It’s a crazy, crazy place that makes Krokotopia look like a vacation hotspot. Sure you’ve got your sand scorpions and evil Nirini warriors, but at least you know they’re coming!! In Grizzleheim you turn a corner and come up against some giant spider or long-taloned grendel or something else that just walks up and makes a snack out of you.

I admit, I am not brave – typically we monsters are not, ironically. Just look at Grover and ‘The Monster at the End of this Book‘ – spending the whole narrative afraid of himself…. and that’s pretty typical for us, really.

So I’m going to keep exploring Grizzleheim for a little while longer, all in the name of entertainment (since that’s where my ‘Daring Adventures’ are taking me lately… ) but I think I’ll be making more trips to the pet pavilion to calm my nerves…. And someone in town actually said ‘this is nothing, just wait until Jotun’… I wonder what that meant? Sounds bad in any case…

Ditto plays the Cannon Game again….

I know people love this game, and Madame Jasmine has started to enjoy it too – though she is requesting that I start using a pet who actually has WINGS for the ‘flying through the air’ games… she prefers to stay on the ground most of the time.
I think it would be cool if a winged pet was better at this game, actually… I do have fun with this one, and when you get a windy day or buildings in the way, it becomes quite challenging…

A furry orange monster’s guide to casting Heck Hound

This could also be called ‘Fabricated Americans are bad at math’….

I got my Heck Hound spell recently and started using it. I understood that it was a very powerful damage over time spell – probably the most powerful in the game – but I wasn’t really getting hthe results out of it I had expected. I did some research and finally figured out why…

Heck Hound Card

The Heck Hound - powerful damage over time fire spell


You see, when I read the card, it seemed pretty straight forward. It does 120 fire damage per pip for three rounds. Of course to me – I am a furry orange monster, after all – I was figuring 120 damage per pip per turn, and I was getting really confused when I was casting it with three or four pips and not seeing that kind of damage….

So now let’s talk about what the card REALLY does, ow that I finally figured it out… So if I cast the spell with only one pip, it will hit my opponent for 40 damage points per round for 3 rounds, totaling 120 points. The more pips you use the card with, the more damage you cause.

So, say I max out at 7 power pips, that’s really 14 pips. 14 x 120 = 1680 Total Damage over 3 rounds, which means 560 damage per round – that’s impressive! And if I add a fire blade to that spell, then it’s even MORE damage per round. That’s not a bad spell, assuming you can get it set up right. And assuming you actually understand math….

The Daring Adventures of Ditto – Episode 4

Here it is, the latest episode of my daring adventures as they originally appeared on Episode 18 of Ravenwood Radio! This week I have a new narrator and begin to explore the dark depths of Grizzleheim to, um… pick berries, apparently. Here is my awesome adventure, I hope you enjoy it…

The Daring Adventures of Ditto, Episode 4!

Let me know what you think about the new narrator, too!

The Dreaded ‘Gobbler Drop’….

So here it is, me and Madame Jasmine playing ‘Gobbler Drop’…. I don’t know if my Fabricated American reflexes are just not up to the task or if there is just something about this game that I don’t get, but I am just so awful at it, it’s sad, really… I think we’ll stick to the maze game and the cannon game while leveling up for the Pet Derby.
And if anyone is wondering – this game was played AFTER hearing the great guide on the last episode of Ravenwood Radio, so before that I was even WORSE at this game, if that’s even possible…